I try to draw a rectangle using Direct2D. After initializing Direct2D device and Direct2D device context and setting up the render target, described in the following MSDN article, I tried to draw a rectangle as follows:
HRESULT result;
result = g_d2dContext->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::Blue),
&g_SolidBrush
);
D2D1_RECT_F rect = D2D1::RectF(
g_targetRect.left + 10.0f,
g_targetRect.top + 10.0f,
g_targetRect.right - 10.0f,
g_targetRect.bottom - 10.0f);
g_d2dContext->BeginDraw();
{
g_d2dContext->DrawRectangle(rect, g_SolidBrush, 5.0f);
}
result = g_d2dContext->EndDraw();
if (FAILED(result))
{
OutputDebugStringW(L"The object was not in the correct state to process the method.");
}
The EndDraw() method returns the following HRESULT: 0x88990001 (D2DERR_WRONG_STATE) - The object was not in the correct state to process the method
.
The rectangle will not be drawn. I only get a black image.
EDIT:
I suppose that the issue is that a get a NULL pointer to the bitmap/render target after calling CreateBitmapFromDxgiSurface.
g_d2dContext->CreateBitmapFromDxgiSurface(
dxgiBackBuffer.Get(),
&bitmapProperties,
&g_targetBitmap);
g_d2dContext->SetTarget(g_targetBitmap.Get());
But why targetBitmap is NULL?
Any ideas?
Thanks in advance.
I just solved the problem. I initalized the bitmapProperties with the wrong values.
Now it works:
D2D1_BITMAP_PROPERTIES1 bitmapProperties =
D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
96.0f, // dpi
96.0f // dpi
);
// Direct2D needs the dxgi version of the backbuffer surface pointer.
ComPtr<IDXGISurface> dxgiBackBuffer;
hr = g_swapChain->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer));
// Get a D2D surface from the DXGI back buffer to use as the D2D render target.
hr = g_d2dContext->CreateBitmapFromDxgiSurface(
dxgiBackBuffer.Get(),
bitmapProperties,
g_targetBitmap.GetAddressOf());
// Now we can set the Direct2D render target.
g_d2dContext->SetTarget(g_targetBitmap.Get());
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