I am trying to develop an Application in Android using PhoneGap .
This is my code
package com.example.streat;
import org.apache.cordova.DroidGap;
import android.os.Bundle;
import android.util.Log;
public class MainActivity extends DroidGap {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Log.e("SOMESTRING", "I am into pGAP");
super.setIntegerProperty("loadUrlTimeoutValue", 60000);
super.loadUrl("file:///android_asset/www/index.html");
}
}
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.streat"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.streat.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<activity
android:name="org.apache.cordova.DroidGap"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden">
<intent-filter></intent-filter>
</activity>
</manifest>
when monitored inside the Logcat , i am getting this exception at the end
04-23 05:27:36.570: E/chromium(902): [ERROR:gles2_cmd_decoder.cc(3389)] GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed to allocate storage for offscreen target depth buffer.
04-23 05:27:36.580: E/chromium(902): [ERROR:in_process_command_buffer.cc(465)] Could not initialize decoder.
04-23 05:27:36.590: A/libc(902): Fatal signal 11 (SIGSEGV) at 0x00000048 (code=1), thread 902 (.example.streat)
Could anybody please tell me how to resolve this error . I have also tried to increase the size of the ram and heap , but nothing worked .
Sounds like an issue in the GL/ES support. Disabling "Use Host GPU
" emulation option in your AVD might help.
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