I want to create a white image run time in my Windows 8 app. I thought I will create a byte array and then will write onto file. But I am getting exception The buffer allocated is insufficient. (Exception from HRESULT: 0x88982F8C)
. What's wrong with my code?
double dpi = 96;
int width = 128;
int height = 128;
byte[] pixelData = new byte[width * height];
for (int y = 0; y < height; ++y)
{
int yIndex = y * width;
for (int x = 0; x < width; ++x)
{
pixelData[x + yIndex] = (byte)(255);
}
}
var newImageFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync("white.png", CreationCollisionOption.GenerateUniqueName);
using (IRandomAccessStream newImgFileStream = await newImageFile.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder bmpEncoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, newImgFileStream);
bmpEncoder.SetPixelData(
BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Premultiplied,
(uint)width,
(uint)height,
dpi,
dpi,
pixelData);
await bmpEncoder.FlushAsync();
}
Be careful with your BitmapPixelFormat
!
BitmapPixelFormat.Bgra8
means 1 byte per channel, resulting in 4 bytes per pixel - you are calculating with 1 byte per pixel. (more info: http://msdn.microsoft.com/en-us/library/windows/apps/windows.graphics.imaging.bitmappixelformat.ASPx)
So increase your buffer size accordingly. ;)
Sample code:
int width = 128;
int height = 128;
byte[] pixelData = new byte[4 * width * height];
int index = 0;
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
{
pixelData[index++] = 255; // B
pixelData[index++] = 255; // G
pixelData[index++] = 255; // R
pixelData[index++] = 255; // A
}
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