I am trying to obtain a privilege in my .NET 4 C# application. This code works and the privilege is obtained successfully, but only on 64bit systems. When the same code is run on a 32bit system, the code fails at AdjustTokenPrivileges with this exception:
Invalid access to memory location. (Exception from HRESULT: 0x800703E6)
I've tried modifying the code to fix the issue, but nothing has been working and I am pretty stumped.
Any ideas on why this fails on 32bit systems? It fails on both Windows Vista and 7 32bit, so it is a 32bit specific problem.
The method:
public static void EnableDisablePrivilege(string PrivilegeName, bool EnableDisable)
{
var htok = IntPtr.Zero;
if (!OpenProcessToken(Process.GetCurrentProcess().Handle, TokenAccessLevels.AdjustPrivileges | TokenAccessLevels.Query, out htok))
{
Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
return;
}
var tkp = new TOKEN_PRIVILEGES { PrivilegeCount = 1, Privileges = new LUID_AND_ATTRIBUTES[1] };
LUID luid;
if (!LookupPrivilegeValue(null, PrivilegeName, out luid))
{
Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
return;
}
tkp.Privileges[0].LUID = luid;
tkp.Privileges[0].Attributes = (uint)(EnableDisable ? 2 : 0);
TOKEN_PRIVILEGES prv;
uint rb;
if (!AdjustTokenPrivileges(htok, false, tkp, 256, out prv, out rb))
{
Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
return;
}
}
Implementation:
EnableDisablePrivilege("SeManageVolumePrivilege", true);
PInvoke declarations:
[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
private uint lp;
private int hp;
public uint LowPart
{
get { return lp; }
set { lp = value; }
}
public int HighPart
{
get { return hp; }
set { hp = value; }
}
}
[StructLayout(LayoutKind.Sequential)]
public struct LUID_AND_ATTRIBUTES
{
private LUID luid;
private uint attributes;
public LUID LUID
{
get { return luid; }
set { luid = value; }
}
public uint Attributes
{
get { return attributes; }
set { attributes = value; }
}
}
[StructLayout(LayoutKind.Sequential)]
public struct TOKEN_PRIVILEGES
{
private uint prvct;
[MarshalAs(UnmanagedType.SafeArray, SizeConst = 1)]
private LUID_AND_ATTRIBUTES[] privileges;
public uint PrivilegeCount
{
get { return prvct; }
set { prvct = value; }
}
public LUID_AND_ATTRIBUTES[] Privileges
{
get { return privileges; }
set { privileges = value; }
}
}
[DllImport("advapi32", SetLastError = true)]
public static extern bool OpenProcessToken(IntPtr ProcessHandle, TokenAccessLevels DesiredAccess, out IntPtr TokenHandle);
[DllImport("advapi32.dll", SetLastError = true)]
public static extern bool AdjustTokenPrivileges(IntPtr TokenHandle, bool DisableAllPrivileges, TOKEN_PRIVILEGES NewState, uint BufferLength, out TOKEN_PRIVILEGES PreviousState, out uint ReturnLength);
[DllImport("advapi32.dll", SetLastError = true)]
public static extern bool LookupPrivilegeValue(string lpSystemName, string lpName, out LUID lpLuid);
Fixed, just had to put a ref before NewState:
[DllImport("advapi32.dll", SetLastError = true)]
public static extern bool AdjustTokenPrivileges(IntPtr TokenHandle, bool DisableAllPrivileges, ref TOKEN_PRIVILEGES NewState, uint Bufferlength, IntPtr PreviousState, IntPtr ReturnLength);
User contributions licensed under CC BY-SA 3.0