I want to store two ints in a long (instead of having to create a new Point
object every time).
Currently, I tried this. It's not working, but I don't know what is wrong with it:
// x and y are ints
long l = x;
l = (l << 32) | y;
And I'm getting the int values like so:
x = (int) l >> 32;
y = (int) l & 0xffffffff;
y
is getting sign-extended in the first snippet, which would overwrite x
with -1
whenever y < 0
.
In the second snippet, the cast to int
is done before the shift, so x
actually gets the value of y
.
long l = (((long)x) << 32) | (y & 0xffffffffL);
int x = (int)(l >> 32);
int y = (int)l;
Here is another option which uses a bytebuffer instead of bitwise operators. Speed-wise, it is slower, about 1/5 the speed, but it is much easier to see what is happening:
long l = ByteBuffer.allocate(8).putInt(x).putInt(y).getLong(0);
//
ByteBuffer buffer = ByteBuffer.allocate(8).putLong(l);
x = buffer.getInt(0);
y = buffer.getInt(4);
If you want to store two Float values that are (32-bits) as a single Long value (64-bits). You can convert the bits from the float value into bits for integer value and then to the same as the previous answers.
// first method using floatToIntBits
long method1(float x, float y) {
int xInt = java.lang.Float.floatToIntBits(x);
int yInt = java.lang.Float.floatToIntBits(y);
return (((long)xInt) << 32) | (yInt & 0xffffffffL);
}
// second method using ByteBuffer
long method2(float x, float y) {
return ByteBuffer.allocate(java.lang.Long.BYTES).putFloat(x).putFloat(y).getLong(0);
}
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