My aim is to call some function via its address. How can I do it?
I have done the next work for such aim, but at first(1) - I've got access violation ( don't know why ) and with the second I have some problems with calling function is ASM with ESP value...
The first (the problem with access violation):
#include <iostream>
#include <Windows.h>
const DWORD_PTR offset = 0x00001a90;
typedef void (__stdcall *uef)(int);
int main(void)
{
HMODULE hModule = LoadLibrary(L"C:\\Windows\\system32\\OpenAL32.dll");
DWORD_PTR addr = (DWORD_PTR)hModule + offset;
uef func = (uef)offset;
func(0);
return 0;
}
The second (problems at runtime with ESP value):
#include <iostream>
#include <Windows.h>
typedef void (__stdcall *uef)(int);
int main(void)
{
HMODULE hModule = LoadLibrary(L"C:\\Windows\\system32\\OpenAL32.dll");
uef obj = NULL;
if(hModule != NULL)
{
obj = reinterpret_cast<uef>(GetProcAddress(hModule, "alEnable"));
}
if(obj != NULL)
{
(*obj)(0);
}
if(hModule != NULL)
{
FreeLibrary(hModule);
}
return 0;
}
How could I solve this problem?
PS
And the another main question is:
How can I dynamically calculate the function address in runtime for next calling?
Thanks,
Best Regards!
First, there is a major issue (hence the access violation) with the hardcoded address offset (const DWORD_PTR offset = 0x00001a90). Don't do that! How can you know that the offsett will not be changed because of ASLR?
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