FACILITY_UI
0x802A0001: The object could not be created.[1]0x802A0002: Shutdown was already called on this object or the object that owns it.[1]0x802A0003: This method cannot be called during this type of callback.[1]0x802A0004: This object has been sealed, so this change is no longer allowed.[1]0x802A0005: The requested value was never set.[1]0x802A0006: The requested value cannot be determined.[1]0x802A0007: A callback returned an invalid output parameter.[1]0x802A0008: A callback returned a success code other than S_OK or S_FALSE.[1]0x802A0009: A parameter that should be owned by this object is owned by a different object.[1]0x802A000A: More than one item matched the search criteria.[1]0x802A000B: A floating-point overflow occurred.[1]0x802A000C: This method can only be called from the thread that created the object.[1]0x802A0101: The storyboard is currently in the schedule.[1]0x802A0102: The storyboard is not playing.[1]0x802A0103: The start keyframe might occur after the end keyframe.[1]0x802A0104: It might not be possible to determine the end keyframe time when the start keyframe is reached.[1]0x802A0105: Two repeated portions of a storyboard might overlap.[1]0x802A0106: The transition has already been added to a storyboard.[1]0x802A0107: The transition has not been added to a storyboard.[1]0x802A0108: The transition might eclipse the beginning of another transition in the storyboard.[1]0x802A0109: The given time is earlier than the time passed to the last update.[1]0x802A010A: This client is already connected to a timer.[1]0x802A010B: The passed dimension is invalid or does not match the object's dimension.[1]0x802A010C: The added primitive begins at or beyond the duration of the interpolator.[1]0x802A0201: The operation cannot be completed because the window is being closed.[1]
Sources
- winerror.h from Windows SDK 10.0.14393.0