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My Win8 app started crashing out of blue due to a native exception. I then enabled the mixed (native + managed) debugger mode in VS and noticed the following: * Before the app crashes, I get in the Output toolwindow the following message: Critical error detected c0000374. * Then I [...] read more
While debugging my Universal Windows Application in the Visual Studio 2015 I noticed some errors in the output window: Exception thrown at 0x00007FFE25967788 (KernelBase.dll) in xxx.exe: 0x40080201: WinRT originate error (parameters: 0x0000000080072738, 0x00000000000000C2, 0x000000217DCFEFD0). Exception thrown at 0x00007FFE25967788 (KernelBase.dll) in xxx.exe: 0xE06D7363: Microsoft C++ Exception (parameters: 0xCCCCCCCC19930520, 0x000000217D6FD410, 0x00007FFE08A58AD0, 0x00007FFE08980000). [...] read more
I have a problem with running the basic C++ code for MongoDB. Works on Windows 10 with Visual Studio 2019. I was able to add libraries for mongocxx etc thanks to vcpkg. #include <iostream> #include <bsoncxx/builder/stream/document.hpp> #include <bsoncxx/json.hpp> #include <mongocxx/client.hpp> #include <mongocxx/instance.hpp> int main(int, char**) { mongocxx::instance instance{}; // This [...] read more
I am currently using Unity with Microsoft's Mixed Reality Toolkit to create a simple game that places a square that can be moved using hand gesture's (air-tapped and dragged). So far I have attached the ManipulationHandler and NearInterationGrabbable to the square game object such as in the tutorial: Here. When [...] read more
i recently set up required software for development for the Microsoft HoloLens(1st. gen) with the newest version of the HoloLens(1st. gen) emulator (followed the MRTK-Guide: https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html#get-the-latest-mrtk-unity-packages). I already tested some example scenes from the MRTK on the emulator and everything works as expected. However, when i test the SpatialAwarenessMeshDemo, the [...] read more
In my WinRT application running on an ARM tablet (ie Surface), I'm trying to get events from the accelerometer sensor but it's not working. I attach to it this way, basically from Microsoft's example: mAccelerometer = Accelerometer::GetDefault(); mListenerToken = mAccelerometer->ReadingChanged::add(ref new TypedEventHandler<Accelerometer^, AccelerometerReadingChangedEventArgs^>(this, &AccelerometerWin8Delegate::ReadingChanged)); Unfortunately, this doesn't work. When an [...] read more