This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
Reserved (R)
false
Origin
Customer
This code was defined by a third party software company,
and may mean different things for different software.
Contact the software author for more information about this error.
I have some code that seems as safe as I can make it...but I'm getting EXC_BAD_ACCESS. Not regularly mind, just this one time. The code: - (void) deviceListenerCallback:(DeviceEventTypeDef)type data:(void*)data { DeviceInfoDef* o = (DeviceInfoDef*)data; char newName[256]; if (o->DeviceName) { strncpy(newName, o->DeviceName, 255); } else { strncpy(newName, "(null)", 255); } NSString [...] read more
I've heard there are some special addresses(or, at lease, some ranges with special addresses), used from Linux(or gcc, I don't know and this is a part of the question), but I can't find such. And I don't even know how to look for it. ( for example, in Visual Studio, [...] read more
#1089 0x9999992f in ?? () #1090 0x50409a99 in ?? () #1091 0x666666a6 in ?? () #1092 0x31306666 in ?? () #1093 0x35343332 in ?? () #1094 0x39383736 in ?? () #1095 0x33323130 in ?? () #1096 0x37363534 in ?? () #1097 0x31303938 in ?? () #1098 0x35343332 in ?? () [...] read more
So, I am trying to understand this code. #include <stdio.h> #include <string.h> void test(const char* p){ int* ip = (int*)p; printf("%lu\n", sizeof(ip)); for (int i = 0; i < sizeof(ip); ++i) { printf("%d\n", ip[i]); } } int main(int argc, char* argv[]){ test( argv[1] ); return 0; } But when I [...] read more
I am trying to compile the boost log library and I keep getting this error from the dump_avx2.cpp file error: always_inline function '_mm256_set1_epi32' requires target feature 'sse4.2', but would be inlined into function 'dump_data_avx2' that is compiled without support for 'sse4.2' boost/boost/libs/log/src/dump_avx2.cpp:71:31: note: expanded from macro 'BOOST_LOG_AUX_MM_CONSTANTS' const __m256i mm_char_0 [...] read more
So in my program I have a 2d character array gameField that has various characters stored in it to represent forts, the player, empty space, and a home base. I am trying to save this array into a file, but the way that I am trying to do is do [...] read more