This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
My app crashes when I try to use the features of b2Body from within my NSObject class. Here is the interface of my class: #import <Foundation/Foundation.h> #import "Box2D.h" #import "GLES-Render.h" #import "cocos2d.h" #import "HelloWorldScene.h" @interface Magnet : NSObject { b2Body* body; } @property (readwrite,assign) b2Body* body; @end And here is [...] read more