This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
We recently tried compiling our MonoTouch application for iOS6, and it invariably crashes about 5 seconds after pressing play in the main menu. Here's the stack trace: Stacktrace: at MonoTouch.ObjCRuntime.Runtime.ConstructNSObject (intptr,intptr) [0x00007] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/Runtime.cs:208 at MonoTouch.ObjCRuntime.Runtime.GetNSObject (intptr) [0x0001f] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/Runtime.cs:259 at MonoTouch.ObjCRuntime.Runtime.GetNSObjectWrapped (intptr) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/Runtime.cs:276 at (wrapper native-to-managed) MonoTouch.ObjCRuntime.Runtime.GetNSObjectWrapped [...] read more
I'm trying to test a Cocos2D app on an iPhone, and get this crash that I copied from the console: cocos2d: CCSpriteFrameCache: Trying to use file 'heroTestSheet.png' as texture cocos2d: CCTexture2D. Can't create Texture. UIImage is nil cocos2d: Couldn't add image:heroTestSheet.png in CCTextureCache cocos2d: CCSpriteFrameCache: Couldn't load texture cocos2d: CCTexture2D. [...] read more