Windows error 0x000020C4, 8388

Detailed Error Information

DS_NONEXISTENT_MUST_HAVE[1]

MessageSchema update failed: attribute in must-contain does not exist.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x800720C4.

HRESULT analysis: flags: none; facility: 0 (FACILITY_NULL); error: 8388 (more)

Questions

2votes
1answer

SIGSEGV Running Monotouch on iOS6

We recently tried compiling our MonoTouch application for iOS6, and it invariably crashes about 5 seconds after pressing play in the main menu. Here's the stack trace: Stacktrace: at MonoTouch.ObjCRuntime.Runtime.ConstructNSObject (intptr,intptr) [0x00007] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/Runtime.cs:208 at MonoTouch.ObjCRuntime.Runtime.GetNSObject (intptr) [0x0001f] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/Runtime.cs:259 at MonoTouch.ObjCRuntime.Runtime.GetNSObjectWrapped (intptr) [0x00000] in /Developer/MonoTouch/Source/monotouch/src/ObjCRuntime/Runtime.cs:276 at (wrapper native-to-managed) MonoTouch.ObjCRuntime.Runtime.GetNSObjectWrapped [...] read more
mono
xamarin.ios
ios6
1vote
3answers

Cocos2D crashing on iPhone immediately but not in simulator

I'm trying to test a Cocos2D app on an iPhone, and get this crash that I copied from the console: cocos2d: CCSpriteFrameCache: Trying to use file 'heroTestSheet.png' as texture cocos2d: CCTexture2D. Can't create Texture. UIImage is nil cocos2d: Couldn't add image:heroTestSheet.png in CCTextureCache cocos2d: CCSpriteFrameCache: Couldn't load texture cocos2d: CCTexture2D. [...] read more
iphone
crash
cocos2d-iphone
sprite

Comments

Leave a comment

(plain text only)

Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx

User contributions licensed under CC BY-SA 3.0