This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
i made a game using cocos 2d. it's work fine in iOS 5 and 6 but it crashes when launching the app to the splash screen in ios 7.0.4 on device. i developed the game in xocde 4.6.1. I have a crash log report. -------------------------------------------------------------------------------- Incident Identifier: CE1591CE-8C42-4A28-B9BC-475D2DA3D003 CrashReporter Key: [...] read more
My cocos2d-x application crashes in Ad-hoc which built in release after I upgrade to xcode 4.6. Here is what I did for testing: 1. Use the same app's ipa which built in 4.5.2, no problem 2. Run the app in release through xcode in device, no problem 3. Build the [...] read more