Windows error 0x0000024D, 589

Detailed Error Information

CANNOT_LOAD_REGISTRY_FILE[1]

MessageIt is corrupt, absent, or not writable.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x8007024D.

HRESULT analysis: flags: none; facility: 0 (FACILITY_NULL); error: 589 (more)

Questions

2votes
0answers

Protobuf-net serializer used in Unity gives Invalid IL code IL_0035: call 0x06000001

Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
c#
unity3d
protobuf-net
0votes
2answers

In iphone ios 7.0.4 app crashes when Launch the app

i made a game using cocos 2d. it's work fine in iOS 5 and 6 but it crashes when launching the app to the splash screen in ios 7.0.4 on device. i developed the game in xocde 4.6.1. I have a crash log report. -------------------------------------------------------------------------------- Incident Identifier: CE1591CE-8C42-4A28-B9BC-475D2DA3D003 CrashReporter Key: [...] read more
ios
iphone
crash
0votes
1answer

Cocos2d-x app only crashes in Ad-hoc build

My cocos2d-x application crashes in Ad-hoc which built in release after I upgrade to xcode 4.6. Here is what I did for testing: 1. Use the same app's ipa which built in 4.5.2, no problem 2. Run the app in release through xcode in device, no problem 3. Build the [...] read more
ios
cocos2d-x
crash-reports
adhoc

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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