Windows error 0x00000247, 583

Detailed Error Information

UNDEFINED_CHARACTER[1]

MessageThe Unicode character is not defined in the Unicode character set installed on the system.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x80070247.

HRESULT analysis[2]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[2][1]
DescriptionThe default facility code.[2][1]
Error Code583 (0x0247)

Questions

2votes
0answers

How to find a crash at start happening for App Review team, but not on my Mac?

I'm trying to publish one of my games on the Mac AppStore, but I got the following report from the App Review team : > Here is how we found this crash: The app crashes on second launch of the app. and here the crash log : Process: Tennis Elbow [...] read more
macos
crash
app-store
submit
1vote
0answers

Synergy 1.5 crash (OSX 10.6.8)

THANKS FOR TAKING THE TIME TO READ THIS I recently installed Synergy 1.5 r2278 (for Mac OSX 10.6.8) and was using it fine for most of the day, then it decided to stop working (the only thing I changed systemwise was the screensaver - and then after it started crashing [...] read more
synergy
0votes
1answer

Publishing Flash to iOS app crashes when more than 45 swfs included

I'm experiencing the strangest problem. I've built an app in Flash CS6. The assets folder contains 70 swfs (no code just images and sprites). When I try to publish, Flash crashes. After many attempts, I discovered that the failure point is reached when I include more than 45 swfs e.g. [...] read more
ios
flash
flash-cs6
0votes
1answer

Cocos2d-x app only crashes in Ad-hoc build

My cocos2d-x application crashes in Ad-hoc which built in release after I upgrade to xcode 4.6. Here is what I did for testing: 1. Use the same app's ipa which built in 4.5.2, no problem 2. Run the app in release through xcode in device, no problem 3. Build the [...] read more
ios
cocos2d-x
crash-reports
adhoc

Comments

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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