Windows error 0x00000247, 583

Detailed Error Information

UNDEFINED_CHARACTER[1]

MessageThe Unicode character is not defined in the Unicode character set installed on the system.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x80070247.

HRESULT analysis[2]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[2][1]
DescriptionThe default facility code.[2][1]
Error Code583 (0x0247)

Possible solutions

1

Cocos2d-x app only crashes in Ad-hoc build

ios
cocos2d-x
crash-reports
adhoc

You can figure out via the Exception Codes: EXC_ARM_DA_ALIGN. The CCBReader::readFloat() method may crash due to memory misalignment reason, and only when you build and run the release version of your app.

There is the resolution about this crash: http://www.cocos2d-x.org/boards/6/topics/18183?r=22190

answered on Stack Overflow Mar 9, 2013 by Omega.yue
0

Publishing Flash to iOS app crashes when more than 45 swfs included

ios
flash
flash-cs6

Again, I'm not totally sure this was a RAM issue however I converted my swfs to swcs. When I attempted to recompile, I received a useable error message telling me that I had insufficient jvm memory. I then bumped up the memory via the jvm.ini file, restarted Flash, then recompiled my app successfully. I hope this helps another developer.

answered on Stack Overflow Jul 9, 2013 by Jason

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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