Windows error 0x00000246, 582

Detailed Error Information

ILLEGAL_CHARACTER[1]

MessageAn illegal character was encountered. For a multi-byte character set this includes a lead byte without a succeeding trail byte. For the Unicode character set this includes the characters 0xFFFF and 0xFFFE.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x80070246.

HRESULT analysis[2]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[2][1]
DescriptionThe default facility code.[2][1]
Error Code582 (0x0246)

Questions

3votes
1answer

Unity3D Firebase Access Violation

I use FirebaseAuth.unitypackage and FirebaseDatabase.unitypackage packages in my project. When I want to test SignInWithCredentialAsync and SetRawJsonValueAsync operations in the editor, the editor crashes. When I checked the error.log, it says: FirebaseCppApp-5.0.0.dll caused an Access Violation (0xc0000005) in module FirebaseCppApp-5.0.0.dll at 0033:b7cf5c00. Full error.log: Unity Editor [version: Unity 5.6.3f1_d3101c3b8468] FirebaseCppApp-5.0.0.dll [...] read more
firebase
unity3d
firebase-realtime-database
firebase-authentication
2votes
1answer

Useless dumps in google-breakpad

I inserted google-breakpad into my test app. But after application crashes and I get info from the dump, in crashed thread always this: google_breakpad::ExceptionHandler::WriteMinidumpOnHandlerThread What am I doing wrong? How can I get usefull crash-place? My "installing code": VS_ExceptionHandlerDescriptor(std::string dump_path) : eh(std::wstring(dump_path.begin(), dump_path.end()), NULL, DumpCallback, NULL, true) { } My [...] read more
c++
crash-reports
crash-dumps
google-breakpad
2votes
2answers

iPhone App crash log - How to get class name and method name in crash log?

I am using the PLCrashReporter to get crash log of my application, I am getting below information from crash log <CrashReportInterface><CrashReport><applicationname>Basic</applicationname><bundleidentifier>com.iMobDev.weed</bundleidentifier><systemversion>6.0</systemversion><platform>x86_64</platform><senderversion>1.0</senderversion><version>1.0</version><userid></userid><contact></contact><description><![CDATA[]]></description><log><![CDATA[Incident Identifier: [TODO] CrashReporter Key: [TODO] Process: Basic [714] Path: /Users/bhavinparmar/Library/Application Support/iPhone Simulator/6.0/Applications/068F158F-CE56-46DD-B5D7-F93FD8FFB199/Basic.app/Basic Identifier: com.iMobDev.weed Version: 1.0 Code Type: X86 Parent Process: debugserver [716] Date/Time: 2012-12-20 14:12:04 +0000 OS Version: [...] read more
iphone
objective-c
ios
crash-reports
plcrashreporter
1vote
0answers

Build is Crashing on Start

How can I get to the bottom of what's going on in this crash report? Is there something specific that might point to what I might have done wrong? It runs fine in Unity when I play it. Where might be a good place to start debugging things? Process: RollBallRoll [...] read more
c#
macos
unity3d
crash
unity5
0votes
2answers

Empty Unity project generates "Access Violation (0xc0000005)" error

I have been working on a game for the past few months. In the editor everything is fine. When I built the game, everything was still fine, but when I launched the build, I got an "Access Violation (0xc0000005)" error. After looking on forums, I found that while this error [...] read more
unity3d
crash
0votes
1answer

`cgpdftoraster` failure on Mac 10.11.6

I am trying to resolve a printing error for a relative's Mac. The OS is 10.11.6, and I infer from her story that the printer (Epson Artisan 730) stopped working around the time of 10.11.6's release. When I attempt to print, the print queue shows the job with a "Filter [...] read more
macos
printing
0votes
1answer

Bound Xamarin.iOS library subclass crashes on simulator

I'm currently having an issue with the iOS simulator. I'm currently developing a Xamarin project with a bound Objective-C library (ECSlidingViewController). I built the library for the armv7, armv7s, simulator and arm64 architectures, combined them into a fat binary and bound it using a Xamarin binding project. Now the binding [...] read more
c#
ios
xamarin.ios
xamarin
-1votes
1answer

ECSlidingViewController bound using Xamarin causes crash

I am using a binding project to wrap ECSlidingViewController for use with MonoTouch/Xamarin. I have this setup. However when I attempt to open the menu (by triggering a segue on button click) the app crashes with no error report, nor anything in the application output. All I have to go [...] read more
xamarin.ios
xamarin
ecslidingviewcontroller
-3votes
2answers

android8.1 source code build failed

google android oreo source code build failed many people has same problem # java -version openjdk version "1.8.0_45-internal" OpenJDK Runtime Environment (build 1.8.0_45-internal-b14) OpenJDK 64-Bit Server VM (build 25.45-b02, mixed mode) computer: i7 and 16G operating system: ubuntu 14.04 # build failed and log print: native: __libc_start_main native: /build/eglibc-SvCtMH/eglibc-2.19/csu/libc-start.c:287 native: [...] read more
android

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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