An illegal character was encountered. For a multi-byte character set this includes a lead byte without a succeeding trail byte. For the Unicode character set this includes the characters 0xFFFF and 0xFFFE.
This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
I use FirebaseAuth.unitypackage and FirebaseDatabase.unitypackage packages in my project. When I want to test SignInWithCredentialAsync and SetRawJsonValueAsync operations in the editor, the editor crashes. When I checked the error.log, it says: FirebaseCppApp-5.0.0.dll caused an Access Violation (0xc0000005) in module FirebaseCppApp-5.0.0.dll at 0033:b7cf5c00. Full error.log: Unity Editor [version: Unity 5.6.3f1_d3101c3b8468] FirebaseCppApp-5.0.0.dll [...] read more
I inserted google-breakpad into my test app. But after application crashes and I get info from the dump, in crashed thread always this: google_breakpad::ExceptionHandler::WriteMinidumpOnHandlerThread What am I doing wrong? How can I get usefull crash-place? My "installing code": VS_ExceptionHandlerDescriptor(std::string dump_path) : eh(std::wstring(dump_path.begin(), dump_path.end()), NULL, DumpCallback, NULL, true) { } My [...] read more
I am using the PLCrashReporter to get crash log of my application, I am getting below information from crash log <CrashReportInterface><CrashReport><applicationname>Basic</applicationname><bundleidentifier>com.iMobDev.weed</bundleidentifier><systemversion>6.0</systemversion><platform>x86_64</platform><senderversion>1.0</senderversion><version>1.0</version><userid></userid><contact></contact><description><![CDATA[]]></description><log><![CDATA[Incident Identifier: [TODO] CrashReporter Key: [TODO] Process: Basic [714] Path: /Users/bhavinparmar/Library/Application Support/iPhone Simulator/6.0/Applications/068F158F-CE56-46DD-B5D7-F93FD8FFB199/Basic.app/Basic Identifier: com.iMobDev.weed Version: 1.0 Code Type: X86 Parent Process: debugserver [716] Date/Time: 2012-12-20 14:12:04 +0000 OS Version: [...] read more
How can I get to the bottom of what's going on in this crash report? Is there something specific that might point to what I might have done wrong? It runs fine in Unity when I play it. Where might be a good place to start debugging things? Process: RollBallRoll [...] read more
I have been working on a game for the past few months. In the editor everything is fine. When I built the game, everything was still fine, but when I launched the build, I got an "Access Violation (0xc0000005)" error. After looking on forums, I found that while this error [...] read more
I am trying to resolve a printing error for a relative's Mac. The OS is 10.11.6, and I infer from her story that the printer (Epson Artisan 730) stopped working around the time of 10.11.6's release. When I attempt to print, the print queue shows the job with a "Filter [...] read more
I'm currently having an issue with the iOS simulator. I'm currently developing a Xamarin project with a bound Objective-C library (ECSlidingViewController). I built the library for the armv7, armv7s, simulator and arm64 architectures, combined them into a fat binary and bound it using a Xamarin binding project. Now the binding [...] read more
I am using a binding project to wrap ECSlidingViewController for use with MonoTouch/Xamarin. I have this setup. However when I attempt to open the menu (by triggering a segue on button click) the app crashes with no error report, nor anything in the application output. All I have to go [...] read more
google android oreo source code build failed many people has same problem # java -version openjdk version "1.8.0_45-internal" OpenJDK Runtime Environment (build 1.8.0_45-internal-b14) OpenJDK 64-Bit Server VM (build 25.45-b02, mixed mode) computer: i7 and 16G operating system: ubuntu 14.04 # build failed and log print: native: __libc_start_main native: /build/eglibc-SvCtMH/eglibc-2.19/csu/libc-start.c:287 native: [...] read more