Windows error 0x0000019D, 413

Detailed Error Information

CLUSTER_SVHDX_LIVEDUMP[1]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0x19D: CLUSTER_SVHDX_LIVEDUMP.

HRESULT analysis[2]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[2][3]
DescriptionThe default facility code.[2][3]
Error Code413 (0x019d)

Questions

3votes
5answers

Why left shifting in java changing the sign value

I am working on java. I am wondering why java producing this output. I am sharing the code here. public class vvn { public static void main(String[] args) { byte [] arr = new byte[4]; arr[0] = (byte)157; arr[1] = 1; arr[2] = 0; arr[3] = 0; System.out.format("read 0x%x 0x%x [...] read more
java
byte-shifting
2votes
0answers

Protobuf-net serializer used in Unity gives Invalid IL code IL_0035: call 0x06000001

Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
c#
unity3d
protobuf-net

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Sources

  1. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx
  3. winerror.h from Windows SDK 10.0.14393.0

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