This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
I'm referring to the OpenGL SuperBible. I use their framework to create an own program. I wanted to do something with an Interface Block (specifically a Uniform Block). If I call glGetActiveUniformsiv(program, 1, uniformIndices, GL_UNIFORM_OFFSET, uniformOffsets); I get an error, namely GL_INVALID_VALUE. But if I call the same function with [...] read more