Windows error 0x00000113, 275

Detailed Error Information

EAS_DIDNT_FIT[1]

MessageThe extended attributes did not fit in the buffer.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x80070113.

VIDEO_DXGKRNL_FATAL_ERROR[2]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0x113: VIDEO_DXGKRNL_FATAL_ERROR.

HRESULT analysis[3]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[3][1]
DescriptionThe default facility code.[3][1]
Error Code275 (0x0113)

Questions

14votes
1answer

ABI Register Names for RISC-V Calling Convention

I'm confused about the RISC-V ABI Register Names. For example, Table 18.2 in the "RISC-V Instruction Set Manual, Volume I: User-Level ISA, Version 2.0" at page 85 specifies that the stack pointer sp is register x14. However, the instruction addi sp,zero,0 is compiled to 0x00000113 by riscv64-unknown-elf-as (-m32 does not [...] read more
cpu-registers
calling-convention
abi
riscv
2votes
2answers

RISC-V disassembler doesn't match with spike running results?

I've set up a hello world program just for testing my riscv32-unknown-elf toolchain, spike, pk etc. Though I managed to get the hello world printed using spike --isa=RV32 pk hello.elf, I found out that if I added the -d flag for debugging, I was given following instructions (a section of [...] read more
gcc
assembly
compilation
riscv
disassembly
2votes
0answers

Protobuf-net serializer used in Unity gives Invalid IL code IL_0035: call 0x06000001

Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
c#
unity3d
protobuf-net
2votes
1answer

iOS 4.3 distribution binary no longer working with iPhone 3G/2nd Gen iPod Touch?

Does compiling with the iOS 4.3 SDK remove the support for the iPhone 3G and 2nd generation iPod touch devices? After upgrading, I found that the ad-hoc and distribution builds no longer run on those devices, but installing the iOS 4.2 SDK to another directory, and performing no changes to [...] read more
iphone
ios
ios4
crash
ipod-touch

Comments

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  3. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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