Windows error 0x000000CD, 205

Detailed Error Information

NO_SIGNAL_SENT[1]

MessageNo process in the command subtree has a signal handler.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x800700CD.

PAGE_FAULT_BEYOND_END_OF_ALLOCATION[2]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0xCD: PAGE_FAULT_BEYOND_END_OF_ALLOCATION.

HRESULT analysis[3]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[3][1]
DescriptionThe default facility code.[3][1]
Error Code205 (0x00cd)

Questions

2votes
2answers

High Performance Bare Metal Abstraction

Recently we got an idea to create generic high performance abstractions for bare metal development with usage of the templates. Usually every chip manufacture provides C header like this: //Following structure is POD so we can rely on its memory layout struct Periphery{ volatile uint32_t reg1; volatile uint32_t reg2; }; [...] read more
c++
templates
arm
embedded
bare-metal
0votes
2answers

Arithmetic operation of Fixed point with Std_logic_vector in VHDL

I am writing a code in VHDL for arithmetic operations with the signals. I declared signals as follows: signal x : std_logic_vector (7 downto 0); signal y: std_logic_vector (7 downto 0); signal z: std_logic_vector ( 7 downto 0); z<= x-y ; In Detail: library ieee; use ieee.std_logic_1164.all; use ieee.numeric_std.all; USE [...] read more
floating-point
hex
vhdl
fixed-point
xilinx-ise
0votes
0answers

Sprite rendering failure in GBA

I tried the code from TONC example for GBA development, specifically the obj_demo example. It loads the sprite located in the array at the metr.h, based on this image. These are codes in metr.h and metr.c: metr.h //====================================================================== // // metr, 64x64@4, // + palette 32 entries, not compressed // [...] read more
c
sprite
devkitpro
gba

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  3. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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