Windows error 0x0000008F, 143

Detailed Error Information

SAME_DRIVE[1]

MessageThe system cannot join or substitute a drive to or for a directory on the same drive.
Declared inwinerror.h

This appears to be a raw Win32 error. More information may be available in error 0x8007008F.

PP0_INITIALIZATION_FAILED[2]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0x8F: PP0_INITIALIZATION_FAILED.

HRESULT analysis[3]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[3][1]
DescriptionThe default facility code.[3][1]
Error Code143 (0x008f)

Questions

3votes
1answer

Projection matrix causing inaccuracy in clip-space depth calculation?

Currently working with SlimDX's Direct3D 11 bindings and having significant difficulty with my shader, the source of which follows: /* * * * * * * * * * PARAM STRUCTS * * * * * * * * * */ struct VSPointIn { float3 pos : POSITION; float4 color [...] read more
c#
directx
direct3d
hlsl
slimdx
1vote
1answer

Buffer overflow : EIP and jump correctly set but segfault

I am performing a buffer overflow, by avoiding the canary through a memcpy to a pointer, as explained here . In short, you overwrite the address a pointer points to, with the address of the RET in the stack. So memcpy-ing to that pointer, effectively overwrites RET. Using gdb, I [...] read more
c
assembly
gdb
buffer-overflow
eip
0votes
0answers

In C++, how can I render city lights on the night side of the Earth with D3D9?

What I'm doing to render some beautiful city lights on the night side of the Earth is to render a second sphere mesh on top of the Earth mesh, then I set the city lights texture on it with 200% ambient light so they become very bright, and make the [...] read more
c++
directx
textures
0votes
1answer

What is __CFString?

I have arg1 which is an IMessage. IMessage is defined as: struct IMessage { ... struct CFString _field2; ... }; and CFString is defined as: struct CFString { void **_vptr$CFObject; struct __CFString *mCFRef; _Bool mIsMutable; }; and __CFString is defined as: struct __CFString; My goal is to get a string [...] read more
objective-c
cocoa
nsstring
core-foundation
cfstring

Comments

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Sources

  1. winerror.h from Windows SDK 10.0.14393.0
  2. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  3. https://msdn.microsoft.com/en-us/library/cc231198.aspx

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