This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
Currently working with SlimDX's Direct3D 11 bindings and having significant difficulty with my shader, the source of which follows: /* * * * * * * * * * PARAM STRUCTS * * * * * * * * * */ struct VSPointIn { float3 pos : POSITION; float4 color [...] read more
I am performing a buffer overflow, by avoiding the canary through a memcpy to a pointer, as explained here . In short, you overwrite the address a pointer points to, with the address of the RET in the stack. So memcpy-ing to that pointer, effectively overwrites RET. Using gdb, I [...] read more
What I'm doing to render some beautiful city lights on the night side of the Earth is to render a second sphere mesh on top of the Earth mesh, then I set the city lights texture on it with 200% ambient light so they become very bright, and make the [...] read more
I have arg1 which is an IMessage. IMessage is defined as: struct IMessage { ... struct CFString _field2; ... }; and CFString is defined as: struct CFString { void **_vptr$CFObject; struct __CFString *mCFRef; _Bool mIsMutable; }; and __CFString is defined as: struct __CFString; My goal is to get a string [...] read more