This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
I have an ARM binary of which I need to find exactly at which addresses its function's prologues end and the epilogues begin. In other words, I need the boundaries of the function bodies. For instance, if I have a function whose assembly is something like: 0x00000320 <+0>: push {r7, [...] read more
Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
I am struggling to find answers, for a seemingly fairly straightforward problem, and wondering if anyone could provide insights. The code below is a very basic code for playing an mp4 file when hitting a button. @IBAction func playVideo(_ sender: UIButton) { let bundleUrls = Bundle.main.urls(forResourcesWithExtension: "mp4", subdirectory: nil)! let [...] read more
Update 1: Here's the simplified version: So I have a special fixed-size child window that I want to make it stay at the right side of the resizable main window. When users resize the main window by dragging the left/right edge of it, WM_WINDOWPOSCHANGED is sent, the child window will [...] read more