Windows error 0x0000004F, 79

Detailed Error Information

NDIS_INTERNAL_ERROR[1]

This is a Blue Screen of Death stop code. More information is available in the Knowledge Base article Bug Check 0x4F: NDIS_INTERNAL_ERROR.

HRESULT analysis[2]

This is probably not the correct interpretation of this error. The Win32 error above is more likely to indicate the actual problem.
FlagsSeveritySuccess

This code indicates success, rather than an error. This may not be the correct interpretation of this code, or possibly the program is handling errors incorrectly.

Reserved (R)false
OriginMicrosoft
NTSTATUSfalse
Reserved (X)false
FacilityCode0 (0x000)
NameFACILITY_NULL[2][3]
DescriptionThe default facility code.[2][3]
Error Code79 (0x004f)

Questions

4votes
1answer

Why don't you get full stack traces when enabling the user mode stack trace?

I'm troubleshooting some memory fragmentation problems and I've been trying to figure out why things are being allocated and who's ultimately doing the allocation. So I enabled usermode stack traces for the process (+UST flag in gflags) and got a dump. When I analyze the dump and use the !heap [...] read more
debugging
windbg
gflags
3votes
1answer

Projection matrix causing inaccuracy in clip-space depth calculation?

Currently working with SlimDX's Direct3D 11 bindings and having significant difficulty with my shader, the source of which follows: /* * * * * * * * * * PARAM STRUCTS * * * * * * * * * */ struct VSPointIn { float3 pos : POSITION; float4 color [...] read more
c#
directx
direct3d
hlsl
slimdx
2votes
0answers

Protobuf-net serializer used in Unity gives Invalid IL code IL_0035: call 0x06000001

Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
c#
unity3d
protobuf-net
2votes
0answers

Can't close session

I have the following class: public class TCPHandler extends IoHandlerAdapter{ static AtomicInteger sessions = new AtomicInteger(); @Override public void exceptionCaught(final IoSession session, final Throwable cause) throws Exception { cause.printStackTrace(); //System.out.println(session.isConnected()); //true //System.out.println(session.isClosing()); //false session.close(true).addListener(new IoFutureListener<CloseFuture>() { //immediately! @Override public void operationComplete(final CloseFuture future) { System.out.println("TCP! " + sessions.decrementAndGet()); //Never happens! [...] read more
java
sockets
mina
1vote
0answers

WinSock Bluetooth API in C on WINDOWS ws2bth.h not found

I know there are a lot of tutorials on how to implement a winsock bluetooth socket, but they are all very confusing. One says it's not possible in Code:Blocks, others say you have to download another full Windows API of about 300MB again and others are in different languages like [...] read more
c
windows
sockets
bluetooth
0votes
0answers

PEVerify Defect: It reports "Type load failed" on valid class compiled with csc.exe for compact framework

A trivial class: public class TestClass : System.ServiceModel.Security.SecurityCredentialsManager { } When compiled using csc against the MS CompactFramework v3.5 will result in a dll that fails to pass peverify, resulting in a "Type load failure". It appears to be an issue with inheriting from the SecurityCredentialsManager class which is part [...] read more
c#
compact-framework
cil
csc
peverify

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Sources

  1. https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/bug-check-code-reference2
  2. https://msdn.microsoft.com/en-us/library/cc231198.aspx
  3. winerror.h from Windows SDK 10.0.14393.0

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