This is probably not the correct interpretation of this error.
The Win32 error above is more likely to indicate the actual problem.
Flags
Severity
Success
This code indicates success, rather than an error.
This may not be the correct interpretation of this code,
or possibly the program is handling errors incorrectly.
We have a slow memory leak in our application and I've already gone through the following steps in trying to analyize the cause for the leak: 1. Enabling user mode stack trace database in GFlags 2. In Windbg, typing the following command: !heap -stat -h 1250000 (where 1250000 is the [...] read more
I use FirebaseAuth.unitypackage and FirebaseDatabase.unitypackage packages in my project. When I want to test SignInWithCredentialAsync and SetRawJsonValueAsync operations in the editor, the editor crashes. When I checked the error.log, it says: FirebaseCppApp-5.0.0.dll caused an Access Violation (0xc0000005) in module FirebaseCppApp-5.0.0.dll at 0033:b7cf5c00. Full error.log: Unity Editor [version: Unity 5.6.3f1_d3101c3b8468] FirebaseCppApp-5.0.0.dll [...] read more
While debugging with VS 2012 Graphic's Debugger, I want to look at an index buffer, but the format that is showing it in is as float. This means the numbers are different than they would be with an int or short format. Does somebody know how to change this? Here [...] read more
I am using ESP32 DEVKIT link and Adafruit VS1053 Codec + MicroSD Breakout - MP3/WAV/MIDI/OGG Play + Record - v4 link to record and then play the sound. I am using Arduino IDE for coding. I am facing an issue right now that the module uses hardware interrupt for playing [...] read more
I have a Unity Build (player) which is working fine on my PC but producing error(crash) on my client PC. The client has shared the log (Crash log) which is related to access Violation. > Unity Player [version: Unity 5.6.2f1_a2913c821e27] VB_Player_005.exe caused an Access Violation (0xc0000005) in module VB_Player_005.exe at [...] read more
Using Unity 5.0.1f1, protobuf-net r668. I've set up a protobuf serializer dll using Visual Studio 2013, set to framework "Unity .Net 3.5 Subset Base Class Libraries" (I've also tried .Net 3.5 with same result). I have 4 parent data types to serialize: two rather simple ones, and two a tad [...] read more
I am normalizing a 3D vector, and the clang-9 generated code throws a SIGFPE on the sqrtf() even though I do a test before calling it. Note that I run with FP exceptions enabled. const float lensq = dx*dx + dy*dy + dz*dz; float invlen = 1.0f; if (lensq > [...] read more
I have a java XPages domino application that's running on my server and serves as an API for handling the Rooms & Resoruces database remotely (the main role is obtaining reservations for a set of rooms and updating it periodically). Everything was fine when testing, but once I put the [...] read more
So recently i downgraded to windows 7 from 10 for better performance. the game i wanted to play (clone hero) worked perfect on windows 10. after downgrading i got these "Access Violation" errors.. i tried disabling firewall and its a fresh install of windows 7. i only have chrome and [...] read more
The pycanon package does not work with Canon's current ED SDK, therefore I have started from scratch making a new one. Progress comes step by step, but now I am stuck on catching the camera's events, which invoke a callback mechanism. There are at least two issues with it, and [...] read more
My unity game sometimes crashes at startup with a Access Violation (0xc0000005) error. It usually occurres only once or twice every 100 lauches, but it's been a real pain trying to understand why it happens. I've noticed that every time the call in the stacktrace of output_log is related to [...] read more
My BFPRT algorithm crashes as soon as I put a 1300.000 int size array but it works perfectly fine below that. I know that probably it's a memory allocation problem but I have been struggling for days and didn't get to an answer. I think I allocated my array to [...] read more
Error logs. Unity is not running. > Unity.exe caused an Access Violation (0xc0000005) in module Unity.exe at > 0033:41ac1fd9. Full log: Unity Editor [version: Unity 2017.2.3p1_b4bae9093154] Unity.exe caused an Access Violation (0xc0000005) in module Unity.exe at 0033:41ac1fd9. Error occurred at 2018-06-12_191314. C:\Program Files\Unity\Editor\Unity.exe, run by Hemal Dedhia. 23% memory in [...] read more
I have been working on a game for the past few months. In the editor everything is fine. When I built the game, everything was still fine, but when I launched the build, I got an "Access Violation (0xc0000005)" error. After looking on forums, I found that while this error [...] read more
I have an OpenCL program that uses only one device (GPU in this case) and I am using 3 pthreads to manage the program (plus the main thread). Sometimes I get a SIGSEGV, but I have no clue why it happens. Thread 13 "my_program" received signal SIGSEGV, Segmentation fault. [Thread [...] read more
Our application crashes randomly. Platform is RedHat Linux, java version is jdk 1.6_17. It is a swing based application having lot of native code. The behavior is quite random. Sometimes it crashes in few minutes and some times it crashes after some hours or after long run. I the pid [...] read more
Problem: Unity crashes when loading a native plugin. Goal: Use Pocketsphinx in Unity - Windows. The libpocketsphinxwrap.dll is the interface for pocketsphinx.dll and sphinxbase.dll. So far: I compiled both Sphinxbase and Pocketsphinx projects flawlessly. Then I created a project called libpocketsphinxwrap in Visual Studio which on LINKING, looks for sphinxbase.lib, [...] read more
I'm very new to Python and pandas and I would like to parse a very big text file (200-500 MB) which has the information displayed as Records, with each record containing data fields as rows/lines rather than columns, and such Records having different number of lines (as they provide different [...] read more
I am seeing some access violations in a C# app which call a c++ dll (cdecl calling convention) On the stack trace dump I am seeing some bad memory locations: 2aabe80c 00020000 someCdll!somefunction( short * X_data = 0x00000001, int * X_sizes = 0x00030002, short * Y_data = 0x0000002b, int * [...] read more